T.J.: It unlocks a totally new way to play the early game, if you so choose. They let you adapt to what’s actually happening in your game by directly rewarding you for it. But I suppose sharing a common form allowed both trees to benefit from the new tech boosting “eureka” moments, which are one of my absolute favorite new features. Tom: As someone who usually goes for a cultural victory, I do love that those points are going to something beyond border expansion and civic bonuses in the early game, but it’s a little strange to me that they decided the answer was “another tree.” I like that culture is used for substantial unlocks, but I still enjoyed that the civics trees in Civ 5 had their own flavor to them.
This creates some interesting cases where you can be ahead technologically but behind socially, or vice-versa, and helps make the science rush playstyle a bit less of a no-brainer. T.J.: I was kinda bewildered by how small Civ 6’s tech tree seemed at first, but then I realized a lot of stuff had been moved to the new civics tree. In fact, having the district that grants bonus production unlock so late is definitely a game-changer for civ veterans, as “spam a lot of production buildings early” used to be one of, if not the, dominant strategy for all empires. And once you get a bit more experience, you realize that you might have to make some sacrifices early on, like not building a holy site to have room for an effective industrial core in the later eras. T.J.: Which can be a little frustrating on your first couple starts, but I like that it makes it far more difficult to drill down to an optimal city layout. It adds an extra layer of depth to city planning beyond just checking what resources are nearby, and is something you can really only learn through trial and error. For example, if you don’t have a flat hex adjacent to both your city center and a source of fresh water, you won’t ever be able to build an Aqueduct in that city, plain and simple. Districts have adjacency bonuses and tile requirements that need to be considered well before you ever plan on building them. Tom: There’s a whole lot more to consider when picking a spot to found a city in Civ 6.